BLOOD 2: THE CHOSEN
Working on this project was difficult at best. We had a new engine, a new team, not a lot of time, and a very ambitious game design spec. I loved the guys I worked with but I did not have fun on this project unfortunately. There was just too much work to get done and not enough resources. One very positive outcome of this experience was that I got to learn Softimage 3D!
Role: Lead Artist
Release Date: 1998
Platform: PC
Contributions:
- World art
- Sprites and animated textures
- Combat, weapon, and environmental FX
- Modeled, skinned, and animated props and pick-up items
- Modeled, skinned, and animated non-human characters
- Troubleshooting and bug fixing
- Marketing art
Release Date: 1998
Platform: PC
Contributions:
- World art
- Sprites and animated textures
- Combat, weapon, and environmental FX
- Modeled, skinned, and animated props and pick-up items
- Modeled, skinned, and animated non-human characters
- Troubleshooting and bug fixing
- Marketing art
BLOOD 2: PLASMA PACK
This add-on pack for Blood 2 was a lot more fun to work on compared to the main game. It was much smaller in scope since the base for everything was done and we could just make more cool/fun stuff.
Role: Lead Artist
Release Date: 1999
Platform: PC
Contributions:
- World art
- Sprites and animated textures
- Combat, weapon, and environmental FX
- Modeled, skinned, and animated props and pick-up items
- Modeled, skinned, and animated non-human characters
- Troubleshooting and bug fixing
- Marketing art
Release Date: 1999
Platform: PC
Contributions:
- World art
- Sprites and animated textures
- Combat, weapon, and environmental FX
- Modeled, skinned, and animated props and pick-up items
- Modeled, skinned, and animated non-human characters
- Troubleshooting and bug fixing
- Marketing art