BLOOD
I started working on Blood in June of 1994. I got to do everything art related for this game as well as some level design which was very fun.
Role: Lead Artist/Art Director and Level Designer
Release Date: May 31, 1997
Contributions:
- Concept art
- Created and animated stop-motion puppets for the game characters
- Created and digitized game weapons
- Created environment geometry and textures
- Created sprites and animated textures
- Created combat, weapon, character, and environmental FX
- UI/UX design and creation for menus, in-game, and game launcher
- Created voxel versions of sprite props and pick-up items
- Art direction and storyboards for cinematics
- Troubleshooting and bug fixing
- Created art for the game website
- Level design
Release Date: May 31, 1997
Contributions:
- Concept art
- Created and animated stop-motion puppets for the game characters
- Created and digitized game weapons
- Created environment geometry and textures
- Created sprites and animated textures
- Created combat, weapon, character, and environmental FX
- UI/UX design and creation for menus, in-game, and game launcher
- Created voxel versions of sprite props and pick-up items
- Art direction and storyboards for cinematics
- Troubleshooting and bug fixing
- Created art for the game website
- Level design
BLOOD: PLASMA PACK
Role: Lead Artist/Art Director
Release Date: 1997
More levels and more monsters!
Release Date: 1997
More levels and more monsters!
BLOOD: CRYPTIC PASSAGE
I did not work directly on this add-on of more levels but it uses all the same art and animation from the original game. It was developed by Sunstorm Interactive and published by WizardWorks Software.
LINKS
Blood (1997) | Forgotten Gems (with Creator Nick Newhard)
https://www.youtube.com/watch?v=zRkXNe09K4I
Blood Wiki - Kevin Kilstrom
https://blood-wiki.org/index.php/Kevin_Kilstrom
https://www.youtube.com/watch?v=zRkXNe09K4I
Blood Wiki - Kevin Kilstrom
https://blood-wiki.org/index.php/Kevin_Kilstrom