SHADOWRUN
Role: Environment Art Lead
Release Date: 2007
Platform: PC, XBOX 360
Contributions:
- 3D modeling, texture mapping, and material creation of weapons, props, and environments
- Led a team responsible for converting basic level shells to final shipping quality
- Polished and optimized existing game assets
- Managed and mentored artists
- Marketing art for the web and game manual
Release Date: 2007
Platform: PC, XBOX 360
Contributions:
- 3D modeling, texture mapping, and material creation of weapons, props, and environments
- Led a team responsible for converting basic level shells to final shipping quality
- Polished and optimized existing game assets
- Managed and mentored artists
- Marketing art for the web and game manual