SHOP IT UP!
After doing four Build-a-lots in a row, we all needed a break so we designed and built Shop It Up! I really love designing art processes that enable the production of lots of content with a small team (small art teams have been the story of my career and it was just Garrett and I at Hipsoft). I designed the shops and people so that either Garrett or I could make art and plug it in and export it without any hassle. Another fun aspect of this game was hand drawing all the store objects/merchandise.
Role: Lead Artist, Level Designer, and Game Designer
Release Date: 2011
Platform: PC
Contributions:
- Concept art
- Game design
- 2D and 3D art and animation
- Troubleshooting and bug fixing
- Lead level designer
Release Date: 2011
Platform: PC
Contributions:
- Concept art
- Game design
- 2D and 3D art and animation
- Troubleshooting and bug fixing
- Lead level designer